nuno

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nuno / gistfile1.txt

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2
3 [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS RECOVERY skipped (imprisoned 45, reverted 0): the prison did not overflow, raise TOTAL
4 [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS manifests before the release: with items 45, empty 0, missing 0
5 [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS release requests: 45 sent, 71902 ms in total, slowest 2441 ms
6 [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS RELEASE 45 of 45 released in 82039 ms
7 [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS ghosts: 0 released actors are registered as prisoners again
8 [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 0 ([WIDeadBodyCleanupScript < (FF000843)>]): items 12, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 0 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn False] | body slot None, pelvis slot None | release crumbs: Release: start [3D False, t=58915.785156] | Release: Released state entered [3D False, t=58916.109375] | Release: belongings returned [3D False, t=58916.433594] | Release: outfit re-equipped [3D False, t=58916.644531] | Release: removed from cell [3D False, t=58916.742188] | Release: restore list, list none [3D False, t=58916.863281] | Release: OnPrisonerReleased done [3D False, t=58917.019531] | Release: moved [3D False, t=58917.062500] | Release: AI enabled [3D False, t=58917.097656] | Release: T1 before the equip, 3D loaded TRUE, list none [3D TRUE, t=58917.148438] | Release: T2 after the equip (equipped 0), list none [3D TRUE, t=58917.210938]
9 [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 2 ([WIDeadBodyCleanupScript < (FF000DF6)>]): items 9, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None | release crumbs: Release: start [3D False, t=58919.179688] | Release: Released state entered [3D False, t=58919.503906] | Release: belongings returned [3D False, t=58919.769531] | Release: outfit re-equipped [3D False, t=58919.984375] | Release: removed from cell [3D False, t=58920.058594] | Release: restore list, list none [3D False, t=58920.179688] | Release: OnPrisonerReleased done [3D False, t=58920.339844] | Release: moved [3D False, t=58920.386719] | Release: AI enabled [3D False, t=58920.421875] | Release: T1 before the equip, 3D loaded TRUE, list none [3D TRUE, t=58920.472656] | Release: T2 after the equip (equipped 0), list none [3D TRUE, t=58920.542969]
10 [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 3 ([WIDeadBodyCleanupScript < (FF000DF7)>]): items 11, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None | release crumbs: Release: start [3D False, t=58920.808594] | Release: Released state entered [3D False, t=58921.179688] | Release: belongings returned [3D False, t=58921.574219] | Release: outfit re-equipped [3D False, t=58921.828125] | Release: removed from cell [3D False, t=58921.937500] | Release: restore list, list none [3D False, t=58922.078125] | Release: OnPrisonerReleased done [3D False, t=58922.246094] | Release: moved [3D False, t=58922.296875] | Release: AI enabled [3D TRUE, t=58922.335938] | Release: T1 before the equip, 3D loaded TRUE, list none [3D TRUE, t=58922.382813] | Release: T2 after the equip (equipped 0), list none [3D TRUE, t=58922.453125]

nuno / gistfile1.txt

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最后活跃于 1 month ago
1 [09/21/2026 - 10:06:14PM] Nemesis CompareAnimVar (AnimGroup: _shout, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
2 [09/21/2026 - 10:06:17PM] [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS ghosts: 0 released actors are registered as prisoners again
3 [09/21/2026 - 10:06:21PM] [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 0 ([WIDeadBodyCleanupScript < (FF000813)>]): items 10, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 0 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn False] | body slot None, pelvis slot None | crumbs: crumbs(50): | OnArrestBegin: validated (type, arrest status) [3D TRUE, t=57623.277344] | Arrest.OnArrestPreparing done [3D TRUE, t=57623.335938] | OnEffectStart enter [rpb_arrestee <Active effect 2 on (FF000813)>] (IsInitialized: False) [3D TRUE, t=57623.402344] | OnEffectStart [rpb_arrestee <Active effect 2 on (FF000813)>] [3D TRUE, t=57623.437500] | AwaitArresteeReference done (spell, effect start, register) [3D TRUE, t=57623.550781] | Arrestee.InitializeState done [3D TRUE, t=57623.585938] | AwaitCaptorReference done [3D TRUE, t=57623.792969] | Arrest.OnArrestBegin: enter [3D TRUE, t=57623.820313] | Arrest.OnArrestBegin: parameters, bounty check, captor assigned [3D TRUE, t=57623.906250] | BeginArrest: HideBounty + StopCombat [3D TRUE, t=57624.085938] | BeginArrest: Arrestee.Arrest() done [3D TRUE, t=57624.187500] | MakePrisoner: GetPotentialPrison + TransferArrestPropertiesToPrisoner [3D TRUE, t=57624.328125] | EnsurePrisonerSpellAndBinding: AddSpell prisoner [3D TRUE, t=57624.363281] | OnEffectStart enter [rpb_prisoner <Active effect 3 on (FF000813)>] (IsInitialized: False) [3D TRUE, t=57624.410156] | OnEffectStart [rpb_prisoner <Active effect 3 on (FF000813)>] [3D TRUE, t=57624.441406] | Prisoner.OnInitialize: enter (Was Initialized: False, IsImprisoned: False, binding waits: 0, Prison: [rpb_prison <alias 0038 on quest RPB_PrisonManager (3401B825)>]) [3D TRUE, t=57624.617188] | Prison.RegisterPrisoner: Prisoners.Add done (list holds this instance: TRUE) [3D TRUE, t=57624.722656] | Prisoner.OnInitialize: RegisterPrisoner returned [3D TRUE, t=57624.941406] | MoveToPrison: MakePrisoner done (await prisoner incl. Initialize) [3D TRUE, t=57625.832031] | AssignCell: start [3D TRUE, t=57625.863281] | AssignCell: RequestCell [3D TRUE, t=57626.738281] | Bind: init/ScanCellDoor [3D TRUE, t=57627.375000] | RegisterPrisoner: SetForm Cell [3D TRUE, t=57627.410156] | Bind: RegisterPrisoner [3D TRUE, t=57627.960938] | Bind: DetermineGoodies [3D TRUE, t=57627.984375] | MoveToPrison: AssignCell done [3D TRUE, t=57628.015625] | Prisoner.MoveToCell: MoveTo(JailCell) done [3D False, t=57628.058594] | OnEffectFinish [rpb_arrestee <None>] (akTarget is none: False) [3D False, t=57628.058594] | Teleported: AI + NPC_BindToCell [3D False, t=57628.457031] | Teleported: belongings container [3D False, t=57628.507813] | Teleported: frisk [3D False, t=57628.531250] | Teleported: strip [3D False, t=57629.425781] | Teleported: clothe [3D False, t=57629.472656] | Imprison: OnImprisoned done [3D False, t=57629.707031] | Imprisoned: DestroyArrestState [3D False, t=57629.875000] | Imprisoned: RegisterForUpdateGameTime [3D False, t=57629.921875] | Prisoner.MoveToCell: Prison.OnPrisonerTeleportedToCell returned [3D False, t=57629.976563] | MoveToPrison: prisoner.MoveToCell returned [3D False, t=57629.996094] | BeginArrest: MoveToPrison returned [3D False, t=57630.019531] | Release: start [3D False, t=57747.113281] | Release: Released state entered [3D False, t=57747.445313] | Release: belongings returned [3D False, t=57747.730469] | Release: outfit re-equipped [3D False, t=57747.941406] | Release: removed from cell [3D False, t=57748.058594] | Release: restore list, list none [3D False, t=57748.187500] | Release: OnPrisonerReleased done [3D False, t=57748.351563] | Release: moved [3D False, t=57748.398438] | Release: AI enabled [3D False, t=57748.433594] | Release: T1 before the equip, 3D loaded TRUE, list none [3D TRUE, t=57748.484375] | Release: T2 after the equip (equipped 0), list none [3D TRUE, t=57748.507813]
4 [09/21/2026 - 10:06:22PM] [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 2 ([WIDeadBodyCleanupScript < (FF000DF7)>]): items 10, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None | crumbs: crumbs(50): | OnArrestBegin: validated (type, arrest status) [3D TRUE, t=57623.960938] | Arrest.OnArrestPreparing done [3D TRUE, t=57624.031250] | OnEffectStart enter [rpb_arrestee <Active effect 2 on (FF000DF7)>] (IsInitialized: False) [3D TRUE, t=57624.097656] | OnEffectStart [rpb_arrestee <Active effect 2 on (FF000DF7)>] [3D TRUE, t=57624.128906] | AwaitArresteeReference done (spell, effect start, register) [3D TRUE, t=57624.234375] | Arrestee.InitializeState done [3D TRUE, t=57624.269531] | AwaitCaptorReference done [3D TRUE, t=57624.328125] | Arrest.OnArrestBegin: enter [3D TRUE, t=57624.363281] | Arrest.OnArrestBegin: parameters, bounty check, captor assigned [3D TRUE, t=57624.441406] | BeginArrest: HideBounty + StopCombat [3D TRUE, t=57624.628906] | BeginArrest: Arrestee.Arrest() done [3D TRUE, t=57624.730469] | MakePrisoner: GetPotentialPrison + TransferArrestPropertiesToPrisoner [3D TRUE, t=57624.929688] | EnsurePrisonerSpellAndBinding: AddSpell prisoner [3D TRUE, t=57624.960938] | OnEffectStart enter [rpb_prisoner <Active effect 3 on (FF000DF7)>] (IsInitialized: False) [3D TRUE, t=57625.011719] | OnEffectStart [rpb_prisoner <Active effect 3 on (FF000DF7)>] [3D TRUE, t=57625.042969] | Prisoner.OnInitialize: enter (Was Initialized: False, IsImprisoned: False, binding waits: 0, Prison: [rpb_prison <alias 0038 on quest RPB_PrisonManager (3401B825)>]) [3D TRUE, t=57625.289063] | Prison.RegisterPrisoner: Prisoners.Add done (list holds this instance: TRUE) [3D TRUE, t=57625.359375] | Prisoner.OnInitialize: RegisterPrisoner returned [3D TRUE, t=57625.667969] | MoveToPrison: MakePrisoner done (await prisoner incl. Initialize) [3D TRUE, t=57626.050781] | AssignCell: start [3D TRUE, t=57626.085938] | AssignCell: RequestCell [3D TRUE, t=57634.562500] | Bind: init/ScanCellDoor [3D TRUE, t=57634.886719] | RegisterPrisoner: SetForm Cell [3D TRUE, t=57634.917969] | Bind: RegisterPrisoner [3D TRUE, t=57635.394531] | Bind: DetermineGoodies [3D TRUE, t=57635.417969] | MoveToPrison: AssignCell done [3D TRUE, t=57635.453125] | Prisoner.MoveToCell: MoveTo(JailCell) done [3D False, t=57635.496094] | OnEffectFinish [rpb_arrestee <None>] (akTarget is none: False) [3D False, t=57635.496094] | Teleported: AI + NPC_BindToCell [3D False, t=57635.867188] | Teleported: belongings container [3D False, t=57635.906250] | Teleported: frisk [3D False, t=57635.929688] | Teleported: strip [3D False, t=57636.808594] | Teleported: clothe [3D False, t=57636.851563] | Imprison: OnImprisoned done [3D False, t=57637.074219] | Imprisoned: DestroyArrestState [3D False, t=57637.207031] | Imprisoned: RegisterForUpdateGameTime [3D False, t=57637.250000] | Prisoner.MoveToCell: Prison.OnPrisonerTeleportedToCell returned [3D False, t=57637.281250] | MoveToPrison: prisoner.MoveToCell returned [3D False, t=57637.308594] | BeginArrest: MoveToPrison returned [3D False, t=57637.328125] | Release: start [3D False, t=57750.437500] | Release: Released state entered [3D False, t=57750.769531] | Release: belongings returned [3D False, t=57751.074219] | Release: outfit re-equipped [3D False, t=57751.292969] | Release: removed from cell [3D False, t=57751.398438] | Release: restore list, list none [3D False, t=57751.523438] | Release: OnPrisonerReleased done [3D False, t=57751.691406] | Release: moved [3D False, t=57751.734375] | Release: AI enabled [3D False, t=57751.765625] | Release: T1 before the equip, 3D loaded TRUE, list none [3D TRUE, t=57751.816406] | Release: T2 after the equip (equipped 0), list none [3D TRUE, t=57751.835938]
5 [09/21/2026 - 10:06:23PM] [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 3 ([WIDeadBodyCleanupScript < (FF000DF8)>]): items 8, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None | crumbs: crumbs(50): | OnArrestBegin: validated (type, arrest status) [3D TRUE, t=57624.328125] | Arrest.OnArrestPreparing done [3D TRUE, t=57624.386719] | OnEffectStart enter [rpb_arrestee <Active effect 2 on (FF000DF8)>] (IsInitialized: False) [3D TRUE, t=57624.453125] | OnEffectStart [rpb_arrestee <Active effect 2 on (FF000DF8)>] [3D TRUE, t=57624.492188] | AwaitArresteeReference done (spell, effect start, register) [3D TRUE, t=57624.593750] | Arrestee.InitializeState done [3D TRUE, t=57624.628906] | AwaitCaptorReference done [3D TRUE, t=57624.722656] | Arrest.OnArrestBegin: enter [3D TRUE, t=57624.742188] | Arrest.OnArrestBegin: parameters, bounty check, captor assigned [3D TRUE, t=57624.812500] | BeginArrest: HideBounty + StopCombat [3D TRUE, t=57624.988281] | BeginArrest: Arrestee.Arrest() done [3D TRUE, t=57625.089844] | MakePrisoner: GetPotentialPrison + TransferArrestPropertiesToPrisoner [3D TRUE, t=57625.316406] | EnsurePrisonerSpellAndBinding: AddSpell prisoner [3D TRUE, t=57625.402344] | OnEffectStart enter [rpb_prisoner <Active effect 3 on (FF000DF8)>] (IsInitialized: False) [3D TRUE, t=57625.449219] | OnEffectStart [rpb_prisoner <Active effect 3 on (FF000DF8)>] [3D TRUE, t=57625.484375] | Prisoner.OnInitialize: enter (Was Initialized: False, IsImprisoned: False, binding waits: 0, Prison: [rpb_prison <alias 0038 on quest RPB_PrisonManager (3401B825)>]) [3D TRUE, t=57625.656250] | Prison.RegisterPrisoner: Prisoners.Add done (list holds this instance: TRUE) [3D TRUE, t=57625.750000] | Prisoner.OnInitialize: RegisterPrisoner returned [3D TRUE, t=57626.042969] | MoveToPrison: MakePrisoner done (await prisoner incl. Initialize) [3D TRUE, t=57626.449219] | AssignCell: start [3D TRUE, t=57626.488281] | AssignCell: RequestCell [3D TRUE, t=57629.675781] | Bind: init/ScanCellDoor [3D TRUE, t=57630.019531] | RegisterPrisoner: SetForm Cell [3D TRUE, t=57630.050781] | Bind: RegisterPrisoner [3D TRUE, t=57630.496094] | Bind: DetermineGoodies [3D TRUE, t=57630.527344] | MoveToPrison: AssignCell done [3D TRUE, t=57630.562500] | Prisoner.MoveToCell: MoveTo(JailCell) done [3D False, t=57630.605469] | OnEffectFinish [rpb_arrestee <None>] (akTarget is none: False) [3D False, t=57630.605469] | Teleported: AI + NPC_BindToCell [3D False, t=57630.960938] | Teleported: belongings container [3D False, t=57631.003906] | Teleported: frisk [3D False, t=57631.023438] | Teleported: strip [3D False, t=57631.886719] | Teleported: clothe [3D False, t=57631.929688] | Imprison: OnImprisoned done [3D False, t=57632.156250] | Imprisoned: DestroyArrestState [3D False, t=57632.324219] | Imprisoned: RegisterForUpdateGameTime [3D False, t=57632.367188] | Prisoner.MoveToCell: Prison.OnPrisonerTeleportedToCell returned [3D False, t=57632.398438] | MoveToPrison: prisoner.MoveToCell returned [3D False, t=57632.417969] | BeginArrest: MoveToPrison returned [3D False, t=57632.441406] | Release: start [3D False, t=57752.101563] | Release: Released state entered [3D False, t=57752.484375] | Release: belongings returned [3D False, t=57752.769531] | Release: outfit re-equipped [3D False, t=57753.015625] | Release: removed from cell [3D False, t=57753.101563] | Release: restore list, list none [3D False, t=57753.234375] | Release: OnPrisonerReleased done [3D False, t=57753.394531] | Release: moved [3D False, t=57753.441406] | Release: AI enabled [3D TRUE, t=57753.484375] | Release: T1 before the equip, 3D loaded TRUE, list none [3D TRUE, t=57753.531250] | Release: T2 after the equip (equipped 0), list none [3D TRUE, t=57753.554688]
6 [09/21/2026 - 10:06:24PM] [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 4 ([WIDeadBodyCleanupScript < (FF000DF9)>]): items 12, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
7 [09/21/2026 - 10:06:24PM] [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 5 ([WIDeadBodyCleanupScript < (FF000DFA)>]): items 9, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
8 [09/21/2026 - 10:06:25PM] [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 6 ([WIDeadBodyCleanupScript < (FF000DFB)>]): items 11, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
9 [09/21/2026 - 10:06:26PM] [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 7 ([WIDeadBodyCleanupScript < (FF000DFC)>]): items 9, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
10 [09/21/2026 - 10:06:26PM] [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 8 ([WIDeadBodyCleanupScript < (FF000DFD)>]): items 10, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
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