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1 file changed, 31 insertions

gistfile1.txt(fájl létrehozva)

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3 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS RECOVERY skipped (imprisoned 45, reverted 0): the prison did not overflow, raise TOTAL
4 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS manifests before the release: with items 45, empty 0, missing 0
5 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS release requests: 45 sent, 71902 ms in total, slowest 2441 ms
6 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS RELEASE 45 of 45 released in 82039 ms
7 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS ghosts: 0 released actors are registered as prisoners again
8 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 0 ([WIDeadBodyCleanupScript < (FF000843)>]): items 12, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 0 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn False] | body slot None, pelvis slot None | release crumbs: Release: start [3D False, t=58915.785156] | Release: Released state entered [3D False, t=58916.109375] | Release: belongings returned [3D False, t=58916.433594] | Release: outfit re-equipped [3D False, t=58916.644531] | Release: removed from cell [3D False, t=58916.742188] | Release: restore list, list none [3D False, t=58916.863281] | Release: OnPrisonerReleased done [3D False, t=58917.019531] | Release: moved [3D False, t=58917.062500] | Release: AI enabled [3D False, t=58917.097656] | Release: T1 before the equip, 3D loaded TRUE, list none [3D TRUE, t=58917.148438] | Release: T2 after the equip (equipped 0), list none [3D TRUE, t=58917.210938]
9 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 2 ([WIDeadBodyCleanupScript < (FF000DF6)>]): items 9, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None | release crumbs: Release: start [3D False, t=58919.179688] | Release: Released state entered [3D False, t=58919.503906] | Release: belongings returned [3D False, t=58919.769531] | Release: outfit re-equipped [3D False, t=58919.984375] | Release: removed from cell [3D False, t=58920.058594] | Release: restore list, list none [3D False, t=58920.179688] | Release: OnPrisonerReleased done [3D False, t=58920.339844] | Release: moved [3D False, t=58920.386719] | Release: AI enabled [3D False, t=58920.421875] | Release: T1 before the equip, 3D loaded TRUE, list none [3D TRUE, t=58920.472656] | Release: T2 after the equip (equipped 0), list none [3D TRUE, t=58920.542969]
10 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 3 ([WIDeadBodyCleanupScript < (FF000DF7)>]): items 11, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None | release crumbs: Release: start [3D False, t=58920.808594] | Release: Released state entered [3D False, t=58921.179688] | Release: belongings returned [3D False, t=58921.574219] | Release: outfit re-equipped [3D False, t=58921.828125] | Release: removed from cell [3D False, t=58921.937500] | Release: restore list, list none [3D False, t=58922.078125] | Release: OnPrisonerReleased done [3D False, t=58922.246094] | Release: moved [3D False, t=58922.296875] | Release: AI enabled [3D TRUE, t=58922.335938] | Release: T1 before the equip, 3D loaded TRUE, list none [3D TRUE, t=58922.382813] | Release: T2 after the equip (equipped 0), list none [3D TRUE, t=58922.453125]
11 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 4 ([WIDeadBodyCleanupScript < (FF000DF8)>]): items 10, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
12 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 5 ([WIDeadBodyCleanupScript < (FF000DF9)>]): items 10, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
13 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 6 ([WIDeadBodyCleanupScript < (FF000DFA)>]): items 12, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
14 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 7 ([WIDeadBodyCleanupScript < (FF000DFB)>]): items 12, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
15 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 8 ([WIDeadBodyCleanupScript < (FF000DFC)>]): items 13, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
16 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 9 ([WIDeadBodyCleanupScript < (FF000DFD)>]): items 12, base outfit [Outfit < (FE014948)>], outfit parts carried 4, worn 3 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 2 worn False] [boots [Armor < (0001BE1B)>] carried 1 worn TRUE] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 2 worn TRUE] [Common Underwear (Top) [Armor < (FE013837)>] carried 2 worn TRUE] | body slot None, pelvis slot None
17 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 25 ([WIDeadBodyCleanupScript < (FF000E0D)>]): items 10, base outfit [Outfit < (FE014948)>], outfit parts carried 3, worn 1 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 1 worn TRUE] [boots [Armor < (0001BE1B)>] carried 0 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 1 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 1 worn False] | body slot [Form < (0001BE1A)>], pelvis slot None
18 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 26 ([WIDeadBodyCleanupScript < (FF000E0E)>]): items 10, base outfit [Outfit < (FE014948)>], outfit parts carried 3, worn 1 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 1 worn TRUE] [boots [Armor < (0001BE1B)>] carried 0 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 1 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 1 worn False] | body slot [Form < (0001BE1A)>], pelvis slot None
19 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 27 ([WIDeadBodyCleanupScript < (FF000E0F)>]): items 11, base outfit [Outfit < (FE014948)>], outfit parts carried 3, worn 1 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 1 worn TRUE] [boots [Armor < (0001BE1B)>] carried 0 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 1 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 1 worn False] | body slot [Form < (0001BE1A)>], pelvis slot None
20 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 28 ([WIDeadBodyCleanupScript < (FF000E10)>]): items 10, base outfit [Outfit < (FE014948)>], outfit parts carried 3, worn 1 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 1 worn TRUE] [boots [Armor < (0001BE1B)>] carried 0 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 1 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 1 worn False] | body slot [Form < (0001BE1A)>], pelvis slot None
21 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 29 ([WIDeadBodyCleanupScript < (FF000E11)>]): items 9, base outfit [Outfit < (FE014948)>], outfit parts carried 3, worn 1 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 1 worn TRUE] [boots [Armor < (0001BE1B)>] carried 0 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 1 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 1 worn False] | body slot [Form < (0001BE1A)>], pelvis slot None
22 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 30 ([WIDeadBodyCleanupScript < (FF000E13)>]): items 11, base outfit [Outfit < (FE014948)>], outfit parts carried 3, worn 1 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 1 worn TRUE] [boots [Armor < (0001BE1B)>] carried 0 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 1 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 1 worn False] | body slot [Form < (0001BE1A)>], pelvis slot None
23 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 31 ([WIDeadBodyCleanupScript < (FF000E14)>]): items 9, base outfit [Outfit < (FE014948)>], outfit parts carried 3, worn 1 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 1 worn TRUE] [boots [Armor < (0001BE1B)>] carried 0 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 1 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 1 worn False] | body slot [Form < (0001BE1A)>], pelvis slot None
24 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 32 ([WIDeadBodyCleanupScript < (FF000E15)>]): items 11, base outfit [Outfit < (FE014948)>], outfit parts carried 3, worn 1 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 1 worn TRUE] [boots [Armor < (0001BE1B)>] carried 0 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 1 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 1 worn False] | body slot [Form < (0001BE1A)>], pelvis slot None
25 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 33 ([WIDeadBodyCleanupScript < (FF000E16)>]): items 11, base outfit [Outfit < (FE014948)>], outfit parts carried 3, worn 1 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 1 worn TRUE] [boots [Armor < (0001BE1B)>] carried 0 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 1 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 1 worn False] | body slot [Form < (0001BE1A)>], pelvis slot None
26 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS bare actor 34 ([WIDeadBodyCleanupScript < (FF000E17)>]): items 12, base outfit [Outfit < (FE014948)>], outfit parts carried 3, worn 1 of 4 | parts: [Belted Tunic [Armor < (0001BE1A)>] carried 1 worn TRUE] [boots [Armor < (0001BE1B)>] carried 0 worn False] [Common Underwear (Bottom) [Armor < (FE013825)>] carried 1 worn False] [Common Underwear (Top) [Armor < (FE013837)>] carried 1 worn False] | body slot [Form < (0001BE1A)>], pelvis slot None
27 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS DRESSED after the release (NPCs that were imprisoned): dressed 26, bare 19, 3D unloaded (unknown) 0 (see the 'Re-equipped' INFO lines for the per NPC counts)
28 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> MASS dressed right after the release: 26 of 45; dressed right after but not at the end: 0; not dressed even right after: 19
29 + [Realistic Prison and Bounty] [UNIT LOG] Tests::Test_MassImprisonmentRealData() -> STRESS leak check: prisoner list 0 (was 0), consistency '', prisons with prisoners 0 (was 0)
30 + [Realistic Prison and Bounty] [UNIT RESULT] (PASS) Tests::Test_MassImprisonmentRealData() -> Test Passed! (execution took 282746 ms)
31 + [Realistic Prison and Bounty] DEBUG: [Castle Dour Dungeon] PrisonMonitor::OnUpdateGameTime() -> Prison Monitor - Updating
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