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upload-emojis.ts(file creato)
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| 1 | + | /** | |
| 2 | + | * Bulk emoji upload script | |
| 3 | + | * Usage: npx ts-node scripts/upload-emojis.ts [emoji_dir] | |
| 4 | + | * | |
| 5 | + | * Distributes emojis across a pool of donor servers (round-robin by available capacity). | |
| 6 | + | * Each emoji is unique across all servers — no duplicates. | |
| 7 | + | * Automatically updates messages/emojis.json with the uploaded emoji IDs. | |
| 8 | + | */ | |
| 9 | + | ||
| 10 | + | import { REST, Routes } from "discord.js"; | |
| 11 | + | import fs from "fs"; | |
| 12 | + | import path from "path"; | |
| 13 | + | ||
| 14 | + | // Load .env manually since we're outside the bot | |
| 15 | + | const envPath = path.join(__dirname, "../.env"); | |
| 16 | + | if (fs.existsSync(envPath)) { | |
| 17 | + | for (const line of fs.readFileSync(envPath, "utf8").split("\n")) { | |
| 18 | + | const [key, ...rest] = line.split("="); | |
| 19 | + | if (key && rest.length) process.env[key.trim()] = rest.join("=").trim(); | |
| 20 | + | } | |
| 21 | + | } | |
| 22 | + | ||
| 23 | + | const TOKEN = process.env.DISCORD_TOKEN!; | |
| 24 | + | ||
| 25 | + | // Primary server (your main guild, not used for emoji storage) | |
| 26 | + | const GUILD_ID = process.env.GUILD_ID!; | |
| 27 | + | ||
| 28 | + | // Donor servers — comma-separated list of guild IDs in .env | |
| 29 | + | // e.g. EMOJI_DONOR_GUILDS=111111111111,222222222222,333333333333 | |
| 30 | + | const DONOR_GUILD_IDS: string[] = (process.env.EMOJI_DONOR_GUILDS ?? "") | |
| 31 | + | .split(",") | |
| 32 | + | .map((id) => id.trim()) | |
| 33 | + | .filter(Boolean); | |
| 34 | + | ||
| 35 | + | if (!TOKEN || !GUILD_ID) { | |
| 36 | + | console.error("❌ DISCORD_TOKEN and GUILD_ID must be set in .env"); | |
| 37 | + | process.exit(1); | |
| 38 | + | } | |
| 39 | + | ||
| 40 | + | if (DONOR_GUILD_IDS.length === 0) { | |
| 41 | + | console.error("❌ EMOJI_DONOR_GUILDS must be set in .env (comma-separated guild IDs)"); | |
| 42 | + | process.exit(1); | |
| 43 | + | } | |
| 44 | + | ||
| 45 | + | const emojiDir = process.argv[2] ?? path.join(__dirname, "../emoji-uploads"); | |
| 46 | + | const emojisPath = path.join(__dirname, "../messages/emojis.json"); | |
| 47 | + | ||
| 48 | + | if (!fs.existsSync(emojiDir)) { | |
| 49 | + | console.error(`❌ Emoji directory not found: ${emojiDir}`); | |
| 50 | + | process.exit(1); | |
| 51 | + | } | |
| 52 | + | ||
| 53 | + | const rest = new REST({ version: "10" }).setToken(TOKEN); | |
| 54 | + | ||
| 55 | + | // Discord's base emoji limit per guild (static + animated counted separately, | |
| 56 | + | // but we treat total slots conservatively as 50 for safety unless you know your tiers) | |
| 57 | + | const EMOJI_LIMIT_PER_GUILD = 50; | |
| 58 | + | ||
| 59 | + | interface GuildEmojiSlot { | |
| 60 | + | guildId: string; | |
| 61 | + | existing: Map<string, string>; // name → id | |
| 62 | + | capacity: number; // remaining slots | |
| 63 | + | } | |
| 64 | + | ||
| 65 | + | async function fetchGuildSlots(guildIds: string[]): Promise<GuildEmojiSlot[]> { | |
| 66 | + | const slots: GuildEmojiSlot[] = []; | |
| 67 | + | ||
| 68 | + | for (const guildId of guildIds) { | |
| 69 | + | const existing = await rest.get(Routes.guildEmojis(guildId)) as any[]; | |
| 70 | + | const existingMap = new Map(existing.map((e: any) => [e.name, e.id])); | |
| 71 | + | const capacity = EMOJI_LIMIT_PER_GUILD - existing.length; | |
| 72 | + | ||
| 73 | + | console.log(`🏠 Guild ${guildId}: ${existing.length} emojis, ${capacity} slots free`); | |
| 74 | + | slots.push({ guildId, existing: existingMap, capacity }); | |
| 75 | + | } | |
| 76 | + | ||
| 77 | + | return slots; | |
| 78 | + | } | |
| 79 | + | ||
| 80 | + | async function uploadEmojis(): Promise<void> { | |
| 81 | + | const files = fs.readdirSync(emojiDir).filter((f) => | |
| 82 | + | [".png", ".jpg", ".gif", ".webp"].includes(path.extname(f).toLowerCase()) | |
| 83 | + | ); | |
| 84 | + | ||
| 85 | + | if (files.length === 0) { | |
| 86 | + | console.error("❌ No image files found in the emoji directory."); | |
| 87 | + | process.exit(1); | |
| 88 | + | } | |
| 89 | + | ||
| 90 | + | // Load existing emojis.json | |
| 91 | + | let emojiMap: Record<string, string> = {}; | |
| 92 | + | try { | |
| 93 | + | emojiMap = JSON.parse(fs.readFileSync(emojisPath, "utf8")); | |
| 94 | + | } catch { | |
| 95 | + | console.warn("⚠️ Could not load emojis.json — will create fresh mapping."); | |
| 96 | + | } | |
| 97 | + | ||
| 98 | + | console.log(`\n📁 Found ${files.length} file(s) in ${emojiDir}`); | |
| 99 | + | console.log(`🔍 Scanning ${DONOR_GUILD_IDS.length} donor server(s)...\n`); | |
| 100 | + | ||
| 101 | + | const guildSlots = await fetchGuildSlots(DONOR_GUILD_IDS); | |
| 102 | + | ||
| 103 | + | // Build a global map of all already-uploaded emojis across all donor guilds. | |
| 104 | + | // This is the deduplication layer — if an emoji exists in any guild, skip it. | |
| 105 | + | const globalExisting = new Map<string, string>(); // name → formatted emoji string | |
| 106 | + | for (const slot of guildSlots) { | |
| 107 | + | for (const [name, id] of slot.existing) { | |
| 108 | + | globalExisting.set(name, `<:${name}:${id}>`); | |
| 109 | + | } | |
| 110 | + | } | |
| 111 | + | ||
| 112 | + | console.log(`\n📊 ${globalExisting.size} emoji(s) already exist across all donor servers\n`); | |
| 113 | + | ||
| 114 | + | let uploaded = 0; | |
| 115 | + | let skipped = 0; | |
| 116 | + | let failed = 0; | |
| 117 | + | ||
| 118 | + | // Pick the next guild with available capacity (round-robin style) | |
| 119 | + | function nextAvailableSlot(): GuildEmojiSlot | null { | |
| 120 | + | return guildSlots.find((s) => s.capacity > 0) ?? null; | |
| 121 | + | } | |
| 122 | + | ||
| 123 | + | for (const file of files) { | |
| 124 | + | const emojiName = path.basename(file, path.extname(file)); | |
| 125 | + | const filePath = path.join(emojiDir, file); | |
| 126 | + | const ext = path.extname(file).toLowerCase(); | |
| 127 | + | const mimeType = ext === ".gif" ? "image/gif" : ext === ".webp" ? "image/webp" : "image/png"; | |
| 128 | + | ||
| 129 | + | // Already exists somewhere in the pool — just ensure it's in the map | |
| 130 | + | if (globalExisting.has(emojiName)) { | |
| 131 | + | emojiMap[emojiName] = globalExisting.get(emojiName)!; | |
| 132 | + | console.log(`⏭️ Already exists: ${emojiName} → ${emojiMap[emojiName]}`); | |
| 133 | + | skipped++; | |
| 134 | + | continue; | |
| 135 | + | } | |
| 136 | + | ||
| 137 | + | const slot = nextAvailableSlot(); | |
| 138 | + | if (!slot) { | |
| 139 | + | console.error(`❌ All donor servers are full! Could not upload: ${emojiName}`); | |
| 140 | + | console.error(` Add more donor servers to EMOJI_DONOR_GUILDS in .env`); | |
| 141 | + | failed++; | |
| 142 | + | continue; | |
| 143 | + | } | |
| 144 | + | ||
| 145 | + | try { | |
| 146 | + | const base64 = `data:${mimeType};base64,${fs.readFileSync(filePath).toString("base64")}`; | |
| 147 | + | const result = await rest.post(Routes.guildEmojis(slot.guildId), { | |
| 148 | + | body: { name: emojiName, image: base64 }, | |
| 149 | + | }) as any; | |
| 150 | + | ||
| 151 | + | const formatted = `<:${emojiName}:${result.id}>`; | |
| 152 | + | emojiMap[emojiName] = formatted; | |
| 153 | + | slot.capacity--; | |
| 154 | + | ||
| 155 | + | console.log(`✅ Uploaded: ${emojiName} → ${formatted} (guild: ${slot.guildId})`); | |
| 156 | + | uploaded++; | |
| 157 | + | ||
| 158 | + | await new Promise((r) => setTimeout(r, 600)); | |
| 159 | + | } catch (err: any) { | |
| 160 | + | console.error(`❌ Failed: ${emojiName} — ${err.message}`); | |
| 161 | + | failed++; | |
| 162 | + | } | |
| 163 | + | } | |
| 164 | + | ||
| 165 | + | fs.writeFileSync(emojisPath, JSON.stringify(emojiMap, null, 2)); | |
| 166 | + | ||
| 167 | + | console.log(`\n📊 ${uploaded} uploaded · ${skipped} skipped · ${failed} failed`); | |
| 168 | + | console.log(`💾 messages/emojis.json updated`); | |
| 169 | + | } | |
| 170 | + | ||
| 171 | + | uploadEmojis().catch(console.error); | |
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