Last active 1 week ago

gistfile1.txt Raw
1import { ChatInputCommandInteraction } from "discord.js";
2import { Config } from "@systems/config";
3import { resolveUser, hasOfficerRole } from "@systems/users";
4import { submitScore, detectSlot, normalizeSlot } from "@systems/scores";
5import { getEffectiveCharacter } from "@systems/borrow";
6import { replyAndDelete } from "@utils";
7import { Emoji } from "@systems/emojis";
8import { Discord } from "@discord";
9import { User } from "@systems/users";
10
11export async function handleScoreSet(interaction: ChatInputCommandInteraction): Promise<void> {
12 const options = Discord.Interaction.options<ChatInputCommandInteraction>(interaction);
13
14 const member = await interaction.guild!.members.fetch(interaction.user.id);
15 const isOfficer = User.hasOfficerRole({
16 member: member,
17 officerRoles: Config.get({ section: "roles", key: "officer"
18 })});
19 const nameArg = options.string({ key: "name" });
20 const ptsArg = options.integer({ key: "pts", required: true });
21 const slotArg = options.string({ key: "slot" });
22 const k = options.integer({ key: "k" }) ?? undefined;
23 const d = options.integer({ key: "d" }) ?? undefined;
24 const atk = options.integer({ key: "atk" }) ?? undefined;
25 const def = options.integer({ key: "def" }) ?? undefined;
26 const heal = options.integer({ key: "heal" }) ?? undefined;
27
28 let userKey: string | null;
29 if (nameArg) {
30 if (!isOfficer) return void replyAndDelete(interaction, "❌ Only officers can submit scores for other players.");
31 userKey = nameArg;
32 } else {
33 const user = await resolveUser(member);
34 userKey = user.userKey;
35 }
36
37 if (!userKey) return void replyAndDelete(interaction, "❌ You are not registered in the system.");
38
39 const { char, borrowedFrom } = getEffectiveCharacter(userKey);
40 if (!char) return void replyAndDelete(interaction, "❌ No active character found. Use `/tg char set-active` first.");
41
42 let slot: number | null = null;
43 if (slotArg) {
44 slot = normalizeSlot(slotArg);
45 if (slot === null) return void replyAndDelete(interaction, `❌ Could not parse slot "${slotArg}".`);
46 } else {
47 slot = detectSlot() ?? Config.get({ section: "poll", key: "slots" }).find((s) => s.active)?.tgHour ?? 20;
48 }
49
50 await submitScore({
51 userKey: borrowedFrom ?? userKey,
52 playedBy: borrowedFrom ? userKey : undefined,
53 characterName: char.name,
54 cls: char.class.key,
55 nation: char.nation,
56 pts: ptsArg!,
57 k,
58 d,
59 slot,
60 atk,
61 def,
62 heal,
63 submittedByOfficer: isOfficer && !!nameArg,
64 });
65
66 const scoreEmoji = Emoji.get("score") || "📊";
67 const kdEmoji = Emoji.get("kd") || "⚔️";
68 const borrowNote = borrowedFrom ? ` *(borrowed from ${borrowedFrom})*` : "";
69 const kdNote = k !== undefined && d !== undefined ? `\n${kdEmoji} ${k}/${d}` : "";
70 const statsNote = [
71 atk !== undefined ? `ATK: ${atk}` : null,
72 def !== undefined ? `DEF: ${def}` : null,
73 heal !== undefined ? `HEAL: ${heal}` : null,
74 ].filter(Boolean).join(" · ");
75
76 return void replyAndDelete(interaction,
77 `✅ ${scoreEmoji} **${ptsArg}** submitted for **${char.name}**${borrowNote} (${slot}:00 TG)${kdNote}${statsNote ? `\n${statsNote}` : ""}`,
78 true
79 );
80}