 // Click tracking
  if (!clickCounts.has(voteId)) clickCounts.set(voteId, { yes: 0, no: 0 });
  const clicks = clickCounts.get(voteId)!;

  if (votedYes  && clicks.yes >= LOCK_AT) return;
  if (!votedYes && clicks.no  >= LOCK_AT) return;

  // Ignore same vote
  if (votedYes  && state.yes.has(voteId)) return;
  if (!votedYes && state.no.has(voteId))  return;

  if (votedYes) clicks.yes += 1;
  else          clicks.no  += 1;

  const clickCount = votedYes ? clicks.yes : clicks.no;

  // Resolve messages — officer override takes priority
  const publicMsg = getPublicOverride(voteId, votedYes ? "yes" : "no")
    ?? resolveMessage("public", votedYes ? "yes" : "no", clickCount, lookupUsername, user.serverNickname, user.globalNickname);

  const ephemeralMsg = getEphemeralOverride(voteId, votedYes ? "yes" : "no")
    ?? resolveMessage("ephemeral", votedYes ? "yes" : "no", clickCount, lookupUsername, user.serverNickname, user.globalNickname);

  const baseEntry = createVoteEntry(voteId, member, user.userKey, lookupUsername);

  // Check if character is already in use by another voter
  if (baseEntry.characterName) {
    console.log(`[vote] voteId=${voteId} yes keys:`, [...state.yes.keys()], 'no keys:', [...state.no.keys()]);
    for (const [otherId, entry] of [...state.yes.entries(), ...state.no.entries()]) {
      if (otherId !== voteId && otherId !== userId && entry.characterName === baseEntry.characterName) {
        // Check if this user is the owner of the character
        const ownerKey = entry.borrowedFrom ?? entry.userKey;
        const isOwner  = user.userKey === ownerKey ||
          // Also check if voter is the actual owner via characters.json
          (() => {
            const chars = getCharacters(user.userKey ?? "");
            return chars.some((c) => c.name === entry.characterName);
          })();
        console.log(`[conflict] user.userKey=${user.userKey} entry.userKey=${entry.userKey} borrowedFrom=${entry.borrowedFrom} ownerKey=${ownerKey} isOwner=${isOwner}`);

        if (isOwner && baseEntry.userKey) {
          // Owner trying to reclaim — show conflict embed
          const allChars   = getCharacters(baseEntry.userKey);
          const borrowedChar = allChars.find((c) => c.name === baseEntry.characterName);
          if (borrowedChar) {
            await showConflictEmbed(interaction, baseEntry.userKey, entry.userKey, borrowedChar, allChars);
            return;
          }
        }

        await pollReplyAndDelete(interaction,
          `❌ **${baseEntry.characterName}** is already in the poll by another player.`
        );
        return;
      }